Analytic Martial Arts

Saturday, January 17, 2009

Reflections On Previous Notation Proposal

I've had some time to think about my initial proposal for a notation system. I think I'm on the right track but need to refine the system.

Thinking again about music I realized that a musical score doesn't tell the entire story; there's tremendous room for interpretation within the bounds of the notes on a piece of paper. A notation system for MA should have the same property; it needn't specify the form down to the smallest nuance. Rather, focusing back on the original problem, it just needs to be better than English (or your language of choice) in describing the form. I imagine that a performance of a form based on a literal "reading" of the notation would look rather wooden.

That being the case, I expect that using the notation to describe something like a front ball kick is a dead end. No matter how hard you try, you can't use the notation to convey the nuance of executing a front ball kick correctly, so why try? Rather, basic strikes need to be treated as axiomatic/atomic; when you say "front ball kick" you have to anticipate that your audience knows how to do that.

I also noted, in my previous post, that I know forms which would be difficult to describe using the proposed notation. Some of them are esoteric, but the first form I learned also breaks the system. The problem is that I didn't provide any way to deal with the 3D nature of a form. Most forms don't exist on a single, straight line; they change direction and range over an area.

So we have to establish some way to change direction. Direction, at least in the systems I've studied, is a function of your hips; the direction you are facing is perpendicular to the line defined by your hip sockets. But that's only part of the story; striking/blocking also has direction. Additionally, there is also a direction of "attention", e.g. what am I paying attention to as I execute the form. These three directions are correlated to some degree, but any system of notation needs to be flexible enough to allow each of them to vary individually.

So here's what I'm thinking: I need to add a couple of lines to the "staff" that I proposed earlier. Rather than 4 lines there will now be 6 lines. The first line from the top is the "head" line. We use this line to indicate changes of attention (though I suppose it could also be used to indicate a head strike if need be). I've also added a line between the hands and feet that represents both the hips and the dan tien; since the relation between those two regions is more or less fixed there's no need for them to have separate lines. We use this line to indicate changes in direction and also sudden/unusual shifts in mass. For example, I know a form that involves jumping, turning, and landing in a new stance; the "jump and turn" portion of that can be indicated using this line.

But that still leaves the issue of indicating the direction of a block/strike. I'm inclined to think that direction should be

  • Indicated as part of the basic strike notation.
  • Measured in relation to the center line that runs perpendicular to the line defined by the hips e.g. the performer's direction.
Most actions are executed with 0 degrees offset from this direction vector; to keep the syntax clean its not necessary to indicate direction in those cases. Its only necessary to indicate direction of action when it deviates from this center line. For example, if I execute a "front punch" it goes straight out and comes back parallel to my center line; this is the standard, default behavior, so there's no need ot indicate anything special about it. However, if I'm to execute "spear hand to left 45 degrees", this needs to be noted.

In addition to having a direction strikes and blocks also have a target. It's important to have some mechanism to indicate target because a single strike can often have multiple targets which make sense. At the same time most strikes also have a "canonical target" e.g. they're typically delivered to a particular area. Again, going back to the "front punch", this strike is usually delivered to the chest/solar plexus, but it can also be delivered to the face, the stomach, or even the groin.

I'm still toying with notation for all of this. I figure that the best way is to try translating a form and see what seems to work best. More as I have time.

Saturday, January 3, 2009

Book Review: "Chinese Martial Arts Training Manuals: A Historical Survey"

One of the things I've noted before is that its really hard to find good books on the martial arts. It's doubly hard to find critical texts given that the martial arts as a whole doesn't have a strong history of self-criticism. Even the non-woo-ish books tend to present their material without feeling the need to question or defend the presentation.

So I was quite pleased to find Chinese Martial Arts Training Manuals: A Historical Survey by Brian Kennedy and Elizabeth Guo one day while browsing the MA section of my local bookstore. It is exactly what it claims to be, a historical survey of Chinese MA training manuals spanning a period from the late 16th century to the mid 20th century. More importantly Kennedy and Guo aren't rooting for a particular school or style. Rather, the seem genuinely interested providing solid information regarding the evolution of the martial arts in China.

The book is divided into two sections. The first part, which I found most interesting, is a general history of Chinese MA and training methods. It has all sorts of good stuff including a commentary on the academic study of the martial arts, a investigation of the historical evolution/understanding of 'qi', and a discussion of the amount of pure BS that is to be found in historic manuals. They also introduce a interesting character, Tang Hao, an early historian of the martial arts who did quite a bit of primary research in the field.

The second section is a review of various exemplar manuals. Its interesting to see how manuals have evolved over the year and how they compare to modern publications, but I found this section to be less useful overall than the first.

As I said above, I think this book makes a good addition to a MA library because of its critical nature. One of the recurrent concerns of MA practitioners (in the US at least) is that we've inadvertently ruined a noble discipline due to the commercial nature of most of our studios. In reading this book you quickly realize that Chinese martial arts was as a whole never some pure, spritual practice unsullied by commercialism or pragmatic concerns. The way we "do" the martial arts in the US is certainly no worse than historic practice and may indeed be (a slight bit) better because we're more open to empirical/historical inquiry than past practitioners have been.

One improvement that I might suggest to Kennedy and Guo for a future revision would be the inclusion of a "Further Reading" list of some kind that's accessible to English speakers. Some of the sources cited in the text are available in reprinted form from Lion Books, but being reprints rather than translations they're all in the original Chinese. I, for one, would love to read Tang Hao's works, but I've had no luck finding English translations.

Back. W00t!

Turns out that I'd much rather write about the martial arts than spend time on my MBA. Most of my free time is being sucked up by another project so it's unlikely I'll get around to my grand MA synthesis any time soon. But I've continued to ponder the idea of a MA notation; that's a smaller chunk that I might actually may manage to make progress on.

Friday, December 21, 2007

On Indefinite Hiatus

With regrets I'm putting all of my blogs in mothballs for the time being. Between a new job and school I really have no time for them anymore. My hope is that I'll be able to return to them at some point in the future, but I'm not holding my breath. Thank you all for your participation.

Wednesday, October 31, 2007

A Preliminary Proposal For A System of Martial Arts Notation

It's been quiet over here recently, but I'm still around. I'm occupied trying to identify martial arts families as discussed in my previous post. I suspect that's going to take awhile, so to keep you all entertained I'll throw out a related idea I've been mulling over: martial arts notation.

I've been reading through some of the MA books in my collection and realizing that, when they discuss techniques and forms, its oftentimes difficult to figure out exactly what's going on. Its awkward to describe simultaneous action in English in any sort of a concise way, let alone convey the rhythm of a technique. For example, one form I know involves jumping, executing a punch and a kick, then landing in a specific stance while executing another hand strike. That description of a single, fluid movement is long enough, but if I were to add the additional verbiage to let you know what kind of punch, kick, strike, and stance, and their relative timings, the description would quickly become difficult to understand.

A lot of books use pictures to illustrate techniques, which can be an improvement, especially when augmented with text descriptions. But pictures have some inherent limitations:

  • They're not compact: The pictures necessary to illustrate a single technique can take up an entire page; illustrating an entire form can take many pages. Especially in the case of forms it becomes difficult to present a holistic overview.
  • Photos require cameras: If I want to illustrate a particular technique I need to have the forethought to take pictures, get them developed, and then have them easily accessible. Which is fine if you are putting together a book or a magazine article, but complicates ad hoc writing. An obvious alternative is to use drawings instead of photos. You lose some information in the process, but whether that's a substantial concern is up for debate. The bigger challenge is what to do if you have limited artistic talent.
  • Pictures, be they photos or drawings, are captures moments of time. There's an unseen transition between any two pictures; sometimes the transition is important, but underdetermined by the pictures (more on that later). You can always add more pictures in an effort to determine the transition, but then you start running into the "compactness" issue already mentioned.

What I'm searching for is an alternative to words, picture sequences, or both. Such an alternative should be:

  • Compact: The space required to illustrate a technique or form should be minimized.
  • Easy to use: Whatever notation is chosen it should be easy to read and write, even for the artistically challenged.
  • Generic: It should be able to describe a wide variety of practices rather than being tied to a particular art.
Those are the absolute, bare minimum requirements. A truly useful system will also:
  • Capture motion accurately: It should provide some way to describe the transitions between pictures.
  • Provide timing information: It will show not only what happens, but will also give the reader at least a basic sense of the rhythym of the form/technique as well.
  • Provide a "birds eye view": It would be very useful if the reader could, at a glance, get a general sense of what's going on in the technique/form as a whole.
  • Make comparisons easy: Since this is a blog about comparative martial arts, it would be nice to have a medium by which to perform comparisons. I would like to be able to look at the notation for two techniques side-by-side and immediately pick out the similarities and differences between the two.

The martial arts, at least in terms of choreography, resemble both music and computer animation. I unsure if this is an original insight on my part, but I've not run across the analogy elsewhere, so I'll elaborate a bit. A form/technique is a sequence of events which transpires in a pre-determined, chronological order. Anyone who's done computer animation work can see the similarities; computer animations are programmed as events/motions unfolding with respect to time, a lot like a kata. Like music, a form involves multiple instruments (hands, feet, etc.) which operate independently but work together in a common endeavor. These ides pre-date the rest of the material below; the music/animation connection first occurred to me in 2000/2001 when I was trying to design a computer-based instruction system for teaching martial arts. So, if what follows looks like sheet music or keyframe animation, its not a coincidence.

Now I'm going to work through how I derived the basic ideas for this proposed notation systems in the hopes that others will call attention to where I've made a wrong turn or overlooked the obvious. I started by trying to characterize what I know as a "front ball kick", an elementary technique which is found in many arts. Being one of the "artistically challenged" myself I used stick figures to illustrate the motion: After doing so I made the following observations:

  1. The stick figure did a decent job of conveying the basics of the technique, but failed to convey some important nuance.
  2. Interpreting the sequence requires at least a basic understanding of martial arts. For example, figure is a horse stance; that's probably apparent to a casual practitioner, but not evident to the uninitiated.
  3. The stick figure is more comprehensible that an English description, but more compact than full-fledged drawings/photos. It's still probably to "verbose" for forms.
  4. There's a lot of redundancy; only one leg moves, but the position of all limbs is depicted repeatedly.
  5. The positions of the joints (the black dots) completely determine the configuration of each figure.
  6. The transitions between figures 2, 3, and 4 aren't capture well.
  7. Neither the striking surface nor the direction of the applied force are obvious from the figures.
These observations, in turn, merited the following responses:

Item 1: That the stick figures convey at least a general sense of the technique means that this isn't a totally fruitless avenue of exploration.

Item 2: It's OK if the notation is opaque to non-practitioners; the whole idea of an MA notation will only be of interest to people with a pre-existing MA background. At a more fundamental level the difficulties in interpretation are caused by projecting events occurring in 3D space onto a 2D surface. If it becomes necessary to disambiguate such a sequence it's always possible to present multiple elevations simultaneously: Such disambiguation will often be unnecessary; the action in the hidden dimension will be obvious. As a general rule, though, finding a way to concisely render 3D motion in 2D is going to be important.

Item 3: It may be necessary to have a couple different type of notation: a "detailed" notation for demonstrating specific techniques and a "concise" notation for sequencing techniques.

Item 4: The stick figures should be reduced in some way; the notation should focus on changes in position. This will eliminate the redundancy and (hopefully) contribute to compactness, readability, and ease of use.

Item 5: In conjunction with Item 4, if the figures are going to be reduced in some fashion then what's left should focus on joint positioning.

Item 6: This is a biggie. For example, the sequence 2,3,4 makes it look like the kick delivery and return are symmetric, but in the version of the kick with which I am familiar such is not the case. Remember what I said earlier about transitions being important but underdetermined? Some transitions are essentially path independent; it doesn't matter how you go from A → B as long as you get there. The 3 → 4 transition is an example of such independence; if you make the transition efficiently then the minutia of how you get there is not terribly important. But the 2 → 3 transition is different; there is a very specific way to deliver the kick. Deviate from the prescribed motion and your kick is going to be, at best, ineffective.

Per Item 4 you can characterize a transition by describing how a joint moves in time. We'll concern ourselves with such descriptions shortly.

Item 7: A simple annotation can show striking surface, direction, and even magnitude of the force if we so desire:

Now we come to the point where I just started tinkering. The first thing I realized was that using the positions of the joints in space to describe a transition wasn't the best approach. Absolute positions aren't invariant under scaling and, more importantly, aren't terribly intuitive. Relative positions, at least in terms of Cartesian space, aren't much better, since it's still important ot know how the limb in question relates to the rest of the scene.

I realized that I shouldn't focus on Cartesian coordinates, but rather on joint angles. Angles are invariant under scaling and rotation, so the same description applies regardless of size or orientation. Once I came to this conclusion is was a matter of finding a clean notation to describe the joint angles. I tried a few approaches:

In this figure I've added an interim step and some arrows to indicate how things move. It's too cluttered; it's difficult to read the arrows overlying the joints. So I thought about removing the middle stick figure entirely: Still not particularly descriptive, but I feel like we're moving in the right direction. The use of the arrows to indicate the transition seems like it might have potential, but I'm not sure it tells us anything we don't know. We can tell that the joints must bend in a certain way just by looking at the before and after; what we need is relative timing information. So how about:

So what to make of this? This shows the relative timing of how the three joints should bend; everything starts at the same time, but you need to have your foot bent before impact or else you break your toes. To interpret this you need to assume that the top line represents the hip, the middle line represents the knee, and the bottom line represents the ankle. You also have to assume that we're talking about a leg. I believe that the above figure contains most of the information needed to correctly describe the kick, given the constraints of the figures preceding and following. But, for the sake of readability, I'd also like to add information detailing the direction and magnitude of the joint movement.

Most joints only hae one degree of freedom; they can either bend or straighten. Both motions are meaningful independent of the orientation of the joint/limb, so they're suited to our purpose. As far as magnitude, it seems simple enough to just use degrees. Combining these yields the following:

That seems readable enough. The top says "bend 90 degrees" while the bottom says "straighten 180 degrees". But I realized that a further refinement is possible if we can make assumptions about the default "bend" and the default "straighten". If we assume that "bends" are 90 degrees and "straightens" are 180 degrees (both measures absolute), then we can omit the angle descriptions entirely in these cases. Going back to our motivating example, a front ball kick can now be rendered as:

This figure describes the following:

  1. Start in horse stance.
  2. Make a standard transition from horse stance to crane stance.
  3. Deliver the kick. Drop the knee slightly and straighten the leg to 180 degrees. Bend the ankle to 90 degrees; this should be completed before the knee is completely straightened. The striking surface is the ball of the foot and the force of the blow should be directed straight forward.
  4. Make a standard transition to crane stance.
  5. Make a standard transition to horse stance.
The stick figure diagram is no worse, and quite possibly better, than the English description. It also has some advantages over a sequence of pictures in that its compact and describes the transition between 2 and 3 better.

Recall that we said earlier that we'd like the notation to focus on change; since the configuration of the upper body doesn't change it's only necessary to draw it once. We assume that if there's no notation indicating change then a given configuration remains the same throughout. In order to clarify which limbs are changing we'll divide our notation into an upper portion (above the waist) and a lower portion (below the waist). To disambiguate which leg is doing what we'll further subdivide the lower portion into left and right sections; ditto with the arms. So we end up with something which looks like a musical staff:

But how, then, do we use this to show a "horse stance"?

This is the point where we commit to developing a generic framework rather than a notation for a specific system. A horse stance is a known, static configuration, but the specifics of the stance will vary from system to system. So we need some way to define what we mean when we say "horse stance". This takes us back to stick figures:

We say that a "horse stance", alternatively represented by the glyph "H", is given by the above body configuration. This would be an example of the "detailed notation" I speculated about above. We can then render a horse stance as follows:

Since the horse stance involves both arms simultaneously we represent this fact by positioning the appropriate glyph on the midline dividing the left and right arm regions, an approach we also follow with the legs. Since both the upper and lower body are involved simultaneously we represent this fact by placing the horse stance glyph on the midline dividing the upper body and lower body regions. Assuming that we've defined crane stance by a glyph "C" we can now render the front ball kick as follows:

This is where I'm going to leave it for the time being; this is obviously a work in progress. Some areas for improvement are as follows:

  • Glyph placement: I like placing glyphs on a line to indicate that multiple limbs are involved in a motion, but doing so makes the glyph hard to read.
  • Detailed notation: Drawing the disembodied stick figure leg seems like an ugly hack.
  • Robustness: I know forms that would break this scheme easily. It will have to be expanded to include things like changes in direction, jumping and ducking, attacks delivered off the center line, etc.
I'll continue to tinker with notation as I write more on various topics.

Saturday, October 27, 2007

Allen Cook is a Fraud

When someone tries to sell you a $1000 sword for $200, make sure you do your research.

This afternoon, as we were driving back from the Olympic Peninsula along Washington State Highway 3, we stopped to check out a guy selling swords and knives by the side of the road. The gentleman's name was Allen Cook, and he gave me this story about how he was a dealer and was liquidating his collection to pay for his wife's (or daughter's, I forget) cancer treatment. Then he shows me, among other things, a Damascus-type katana which he claims is worth $1000. But he was going to let me have it for the low, low price of $200 dollars. Granted, it was a pretty nice sword; I might have bought it if he'd taken credit cards. Alas, such was not the case, but he gave me a business card in case I wanted to get it later:

When I got home I took the liberty of trying to figure out whether the sword was really worth $1000; if it was I'd likely buy it*. Turns out the sword is worth about $200 retail; I'm pretty sure it was a Frost Cutlery katana. The box looks the same, the contents look the same, it might have been a different color but that's it.

So, boys and girls, the moral of this story is as follows:

  • Allen Cook is a fraud and a liar.
  • Don't buy swords from roadside stands.
  • You didn't need a katana anyway.


*What I'd do with it after that, given the fact that I'm lousy with the katana and would likely end up seriously injuring myself, was a whole different question.

Tuesday, October 9, 2007

New Feminist MA Blog

(Via Alas) Ms. Nancy Jane Moore has started a new martial arts blog, Taking Care Of Ourselves, discussing martial arts with an emphasis on practical self-defense for women. Based on the material that's available there so far she seems to have a concrete, possibly atypical, take on the subject as a whole. It'll be interesting to see what she has to say on the subject as the blog develops.